Float & Jitter
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A piece of music gets divided into small, individual parts which then get rearranged continuously as the game is being played. At the same time, the music provides a basis for gameplay and visual output – rhythmic, melodic and harmonic accents have an immediate effect on the player's possibilities. This experimental approach is built upon on a rather simple and well established game concept; the player, represented by a white pentagon, navigates through a geometrically reduced environment while shooting at hostile objects.
The player's possibilities expand with increasing musical complexity, which leads to a fusion of music, image and interaction.
Stay tuned for more information. 2009